Bill Hartman 19:47–20:57
Well, you can turn it in that direction, but what's going to happen is you're going to drag everything with it. So the knee, the femur is going to try to follow the tibia. You're not going to get as much relative motion with it because chances are it's going to go too fast, right? The IR is going to. When you have a foot that looks like this, you don't have the relative motion in the foot, which is why you're seeing the adaptive representation of the foot. And so it's just going to drag the femur into IR with it. The goal is to get the relative motion, which is why I'm saying you have to slow down a little bit. Make sure that you get the foot representation first, then translate the tibia and see. You have to stack it up because if the foot goes as a single entity, so is the knee. You're not going to get the differential that you want. Okay, yeah, I was also thinking about this in terms of wide ISAs going up and then coming back down to where their center of mass regionally was.
relative motiontibial internal rotationfoot representationcompensatory movementkinetic chain